![]() Randomly generated worlds now have 8 slots for custom options, which handle basic features like map layout and neutral army strength to modifiers for the gameplay itself.Įach player now has a limit on the number of cities they can claim, but each city can annex a considerably larger amount of regions (which are also smaller in size than in Planetfall). For the first time in the series, units can also be visually customized, albeit to a lesser degree than rulers. This will also unlock points and new cosmetic customization options. Upon a match's end, rulers can ascend to a pantheon, from which they can be reused with their acquired skills in future matches. When starting a new game, players have to choose a template for the race (humans, elves, orcs, goblins, animalkin, etc.) and then select various faction focus types, followed by customizing the traits and visuals of the ruler unit. ![]() The most obvious change is the absence of conventional races. Despite this, it combines gameplay elements from both Age of Wonders III and Age of Wonders: Planetfall with numerous changes and additions. Age of Wonders 4 is a 4X turn-based strategy which returns the franchise to its original fantasy setting.
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